***********************************************
********** [Zombie Plague Mod 3.5] ************
***********************************************
(c) Copyright 2008 by MeRcyLeZZ
----------------------
-*- Licensing Info -*-
----------------------
This file is provided "as-is" and comes with no warranties of any kind.
You are free to use, redistribute and/or modify this plugin to your
liking with the following restrictions:
* You cannot alter/remove/replace the register_plugin() call
* You cannot alter/remove/replace any credits info
* You cannot alter/remove/replace this license
-------------------
-*- Description -*-
-------------------
Zombie Plague is a Counter-Strike plugin developed under AMX Mod X, in
where humans and zombies are confronted. It is based on the original
infection mod, but it takes the concept to a new level by introducing:
* New Gameplay Modes: Nemesis, Survivor, Multiple Infection, Swarm Mode
* Zombie Classes: a total of six, each with his own strengths
* Ammo Packs: awarded to skilled players, can be used to purchase goods
* Custom Grenades: Fire, Frost, Flare, and Infection Bomb
* Deathmatch Mode: players may respawn as zombies, humans, or randomly
* Admin commands: can be performed through an easy ingame menu
* Special GFX Effects: from the HL Engine
* Customizable Models and Sounds
It also brings many customization through CVARS:
* Change nightvision/flashlight colors and size
* Adjust in-game lightning (thunderclaps available on pitch black mode)
* Set zombies/humans health, speed, gravity, ammo pack rewards, and more
* Enable unlimited ammo or knockback for weapons
* Enable random spawning (CSDM-spawns friendly)
* Separately enable and customize the new gameplay modes to your liking
---------------
-*- History -*-
---------------
As only few people may know, I started this project back on December
2007, when the free infection mods around were quite buggy. When I first
decided to remake one of those, I came across many problems and realized
I had little to no experience at AMXX scripting, and therefore, agreed
that the best way to get it done would be starting from scratch.
Not after spending over a week looking at many plugins (mainly Zombie
Swarm) and scarce tutorials, I managed to have all the basic stuff
working quite well (even though the code itself was really messy). The
following months were spent polishing things up and trying to fulfill new
original ideas.
In the meantime I had the chance to try the plugin out on a 32 man server.
This meant a huge progress on development, we ran into lots of testing
and fixing server crashes, but finally this turned out to be more than
the simple infection mod I had originally planned it to be.
The reason this project was kept private for such a long time was not
only for its uniqueness, but because I felt like it wasn't ready to take
the next step yet. However, the plugin has come a long way now. I've
spent the last days improving and commenting the source code, adding as
many customization as I could, and I'm glad to say I'm finally making it
freely available.
The only thing I ask for return is to keep my name in the plugin.
-Enjoy!
-------------
-*- Media -*-
-------------
* Gameplay Video 1:
按这里检视影片,登入论坛可以直接观看* Gameplay Video 2:
按这里检视影片,登入论坛可以直接观看 --------------------
-*- Requirements -*-
--------------------
* Mods: Counter-Strike 1.6 or Condition-Zero
* AMXX: version 1.8.0 (build 3660) or higher
* Modules: FakeMeta, HamSandwich
--------------------
-*- Installation -*-
--------------------
Just extract all the contents from the .zip file to your server's mod
directory ("cstrike" or "czero"). Make sure to keep folder structure.
-------------------------------
-*- CVARS and Customization -*-
-------------------------------
For a complete and in-depth cvar list, look at the zombieplague.cfg file
located in the amxmodx\configs directory.
Additionally, you can change player models, sounds, weather effects,
and some other stuff by looking at the beginning of the .sma for the
"Plugin Customization" section. Once you're done making your changes,
remember to recompile!
----------------------
-*- Admin Commands -*-
----------------------
The following console commands are available:
* zp_zombie <name> - Turn someone into a Zombie
* zp_human <name> - Turn someone back to Human
* zp_nemesis <name> - Turn someone into a Nemesis (*)
* zp_survivor <name> - Turn someone into a Survivor (*)
* zp_respawn <name> - Respawn someone
* zp_swarm - Start Swarm Mode (*)
* zp_multi - Start Multi Infection (*)
(*) - These commands can only be used at round start, that is, when
the T-Virus notice is shown on screen.
-------------------
-*- InGame Menu -*-
-------------------
Players can access the mod menu by typing "menu" in the chat, or by
pressing the "M" (chooseteam) key. The menu allows players to choose
their zombie class, buy extra items, get unstuck, or see the ingame
help. Admins will find an additional option to easily perform any
of the console commands.
----------------------
-*- Infection Mode -*-
----------------------
On every round players start out as humans, equip themselves with a few
weapons and grenades, and head to the closest cover they find, knowing
that one of them is infected with the T-Virus, and will suddenly turn
into a vicious brain eating creature.
Only little time after, the battle for survival begins. The first zombie
has to infect as many humans as possible to cluster a numerous zombie
horde and take over the world.
Maps are set in the dark by default. Humans must use flashlights to
light their way and spot any enemies. Zombies, on the other hand, have
night vision but can only attack melee.
--------------------------
-*- New Gameplay Modes -*-
--------------------------
* Nemesis:
The first zombie may turn into a Nemesis, a powerful fast-moving
beast. His goal is to kill every human while sustaining the gunfire.
* Survivor:
Everyone became a zombie except him. The survivor gets a machinegun
with unlimited ammo and has to stop the never-ending army of undead.
* Multiple Infection:
The round starts with many humans infected, so the remaining players
will have to act quickly in order to control the situation.
* Swarm Mode:
Half of the players turn into zombies, the rest become immune and
cannot be infected. It's a battle to death.
----------------------
-*- Zombie Classes -*-
----------------------
There are six zombie classes by default:
* Classic Zombie: well balanced zombie for beginners.
* Raptor Zombie: fast moving zombie, but also the weakest.
* Poison Zombie: light weighed zombie, jumps higher.
* Big Zombie: slow but strong zombie, with lots of hit points.
* Leech Zombie: regains the most health when infecting.
* Rage Zombie: resultant of the T-Virus combined with radioactivity.
-------------------
-*- Extra Items -*-
-------------------
Besides weapons, players can buy the following items:
* Night Vision: makes you able to see in the dark, lasts a single round.
* T-Virus Antidote: makes you turn back to your human form.
* Zombie Madness: you develop a powerful shield for a short time.
* Infection Bomb: infects anyone within its explosion radius.
--------------------
-*- Contact Info -*-
--------------------
If you have any questions, ideas, suggestions, or need further support
you can reach me at the following e-mail:
wils_90@hotmail.com ---------------
-*- Credits -*-
---------------
* AMXX Dev Team: for all the hard work which made this possible
* Imperio LNJ Community: for providing the first server where I
could really test the plugin and for everyone's support
* Mini_Midget: for his Zombie Swarm plugin which I used for reference
on earliest stages of development
* Avalanche: for the random spawning code I got from GunGame and the
original Frostnades concept that I ported in here
* cheap_suit: for some modelchange and knockback codes that I got from
Biohazard
* Simon Logic: for the Pain Shock Free feature
* KRoT@L: for some code from Follow the Wounded, used to make the zombie
bleeding feature
* VEN: for Fakemeta Utilities and some useful stocks
* RaaPuar and Goltark: for the custom grenade models
* ML Translations: DKs (BP), JahMan (PL)
* Everyone who enjoys killing zombies!
------------------
-*- Change Log -*-
------------------
* till 1.0: (Dec 2007)
- First Release: most of the basic stuff done.
- Added: random spawning, HP display on hud, lightning setting,
simple buy menu, custom nightvision, admin commands, Nemesis
and Survivor modes, glow and leap settings for them.
* till 2.2: (Jan 2008)
- Added: zombie classes, ammo packs system, buying ammo for weapons,
custom flashlight, admin skins setting, zombieplague.cfg file
- Upgraded: weapons menu improved, flashlight and nightvision colors
now customizable, HamSandwich module used to handle damage.
- Fixed various bugs.
* till 3.0: (Mar 2008)
- Added: door removal setting, unstuck feature, human cvars, armor
cvar for zombies, weapon knockback, zombie bleeding, flares,
extra items (weapons, antidote, infection bomb), Pain Shock
Free setting, Multiple Infection and Swarm modes.
- Upgraded: dumped Engine, Fun and Cstrike modules, code optimized,
new model change method, new gfx effects for zombie infections.
- Fixed a bunch of gameplay bugs.
* till 3.5: (May 2008)
- Added: deathmatch setting with spawn protection, unlimited ammo
setting, fire and frost grenades, additional customization cvars,
new extra items, help menu.
- Upgraded: better objectives removal method, dropped weapons now
keep their bpammo, code optimized a lot.
- Fixed: no more game commencing bug when last zombie/human leaves,
no more hegrenade infection bug, reduced svc_bad errors, and
many more.
插件我已经中文化了
昨天翻的好辛苦
如果觉得我翻译的不好 (废话 !! )可以到data/lang/zombie_plague.txt 修改内容喔
记得上面是[en] 不能改那 要转到中间的[tc]才能改 @@
这个ZombiePlague3.58跟另外一个大大提供的Biohazard是不同的
非常好玩 值得一试
By the way , 发现一个很棒AMXX的论坛
http://forums.alliedmods.ne...ay.php?f=79外国的 @@" 内容好丰富阿
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PS 有买的大大请回覆一下 >""<
不希望大家都只是插件拿了就走 这样以后就不会有人分享了 Q_Q
如果大大喜欢的话 请在文章的右上角有个推荐
帮忙一下吧
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补充补充:
关于游戏内定的参数 可以到\addons\amxmodx\configs\zombieplague.txt 修改喔 ^^
好人做到底 XD 附上内容的中文
// General
// -------
zp_delay 10 // 就是设定几秒钟之后被感染/幸存者 会出现
zp_lightning "f" // 地图的明亮度 [完全黑暗 A ~ 全亮 Z]
zp_thunderclap 90 // 闪电出现次数 (秒)
zp_triggered_lights 1 // Allow map triggered lights (eg. light switches) 看无
zp_remove_doors 0 // 移除掉地图内所有的门 [0-不移除 // 1-会动的门 // 2-全部的门]
zp_deathmatch 0 // DM模式 只要被打死立刻重生
zp_spawn_protection 5 // 好像是重生的时间
zp_randspawn 1 // 是否开启随机重生
zp_remove_money 1 // 把玩家的钱移除
zp_extra_items 1 // 是否要开启Extra Item (特殊物件)
zp_zombie_classes 1 // 是否要开放选取僵尸种类
// Custom Flashlight & Nightvision
// -------------------------------
zp_nvg_custom 1 // 是否开启夜视镜
zp_nvg_size 80 // 夜视镜的范围
zp_nvg_color_R 0 // 僵尸夜视镜的颜色 (红)
zp_nvg_color_G 150 // 僵尸夜视镜的颜色 (绿)
zp_nvg_color_B 0 // 僵尸夜视镜的颜色 (蓝)
zp_nvg_nem_color_R 150 // 复仇者视镜的颜色 (红)
zp_nvg_nem_color_G 0 // 复仇者视镜的颜色 (绿)
zp_nvg_nem_color_B 0 // 复仇者视镜的颜色 (蓝)
zp_flash_custom 0 // 要不要开启闪光弹
zp_flash_size 10 // 闪光的范围
zp_flash_drain 1 // Custom Flashlight drain rate [0-unlimited flashlight] 看无
zp_flash_distance 1000 // Custom Flashlight Max Distance in units
zp_flash_color_R 100 // Custom Flashlight Color (Red)
zp_flash_color_G 100 // Custom Flashlight Color (Green)
zp_flash_color_B 100 // Custom Flashlight Color (Blue)
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