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new user_chinese
user_status = str_to_num(cache_status)
user_status = str_to_num(cache_status)
user_status = str_to_num(cache_status)
user_status = str_to_num(cache_status)
use .. << 详全文 >>
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| 回应(2)
| 引用
| 连结 | 2013-08-23 23:57
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最近写僵尸插件
觉得技能效果不太理想
因此想技能变得更加真实 - 使用技能时强行改变动作
entity_set_int( player , EV_INT_sequence, skill1)
这样可行么? << 详全文 >>
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| 回应(2)
| 引用
| 连结 | 2013-08-21 23:23
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写法1:
new const skill_sound[] = { "events/cong_slotin.wav", "events/powerup.wav" }
for (i = 0; i < sizeof skill_sound; i++)
precache_sound(skill_soun .. << 详全文 >>
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| 回应(4)
| 引用
| 连结 | 2013-08-01 17:12
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npc_move(ent, Float:target, speed)
{
new Float:origin, Float:vTrace, Float:vTraceEnd, Float:hitOri
pev(ent, pev_origin, origin)
velocity_by_aim(ent, 45, .. << 详全文 >>
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| 回应(12)
| 引用
| 连结 | 2011-09-11 19:43
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